Sound Designer

I’m a Sound Designer based in Macedonia with a passion for game audio and interactive sound design.
Holding a Master’s in Audio Engineering from ESRA, I specialize in creating immersive audio experiences for video games, from sound design to implementation, including field recording, sound effects, and engine integration.Currently at Half Past Yellow, I work with Unity and FMOD on an exciting game project.
My credits include Time on Frog Island, Chimparty and Frantics (BAFTA-nominated for PS4/PlayLink), as well as Tiny Tomb (Android/iOS) and several unreleased titles.
I love collaborating with teams to enhance gameplay through sound, from the smallest details to the big picture.Before focusing on game audio, I gained experience in film and TV sound production at Audiohaus, working as a Sound Designer, Foley Artist, SFX Editor, and VO Director.
I also worked as a Sound Engineer at Macedonian National TV and freelanced as a Boom Operator and Sound Mixer on film and commercial projects.Driven by a love for interactive sound and a commitment to quality, my goal is always to create audio that deepens player engagement and amplifies the narrative.
ROLE: Sound designerDEVELOPER: Half Past YellowPUBLISHER: Half Past YellowMY WORK: Audio direction, sound design, technical sound design, implementation into FMOD.
ROLE: Sound designerDEVELOPER: Half Past YellowPUBLISHER: Silver Lining InteractiveMY WORK: Audio direction, field recording, VO director, sound design, technical sound design, implementation into FMOD.
Chimparty
ROLE: Sound designerDEVELOPER: NapNok GamesPUBLISHER: SonyMY WORK: Voice recording, sound design, Unity.
ROLE: Sound designerDEVELOPER: NapNok GamesPUBLISHER: SonyMY WORK: Sound design, Unity.
ROLE: Sound designerDEVELOPER: Tiny CorpPUBLISHER: Mindsense GamesMY WORK: Sound design, voice recording.
ROLE: Sound designerDEVELOPER: Bojan EndrovskiPUBLISHER: Firenut GamesMY WORK: Sound design, implementation into FMOD.